loadout-lab: 0.3.2#14014
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Please perform the repository change first @ajkatz, otherwise the diff viewing gets messed up |
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Understood - I've reopened #14013 (the ownership move, manifest-only, commit unchanged) and it should go first. This PR is parked until that merges; I'll rebase it onto master afterwards so the diff here is a clean one-line commit= change. Sorry for the churn. |
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Thanks for the catch @pajlada - the |
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Version bump 0.3.0 → 0.3.2, now that the AKAddons ownership move (#14013) has merged. This build drops
java.lang.Runtimeentirely (see below), so the diff here is a singlecommit=line.Highlights since 0.3.0: curated monster groups that expand into one multi-mob answer (raids, wildy bosses, phases with per-style immunities); a cross-style carried-swaps kit with a trip inventory view; wilderness risk-cap fixes; plus a token-diet pass and spec value-over-replacement modelling.
Re: the
Runtime.getRuntime()note — removed. The multi-mob roster fan-out pool was sizing itself withRuntime.getRuntime().availableProcessors(); it now uses a fixed pool of 4 min-priority daemon threads, so there is nojava.lang.Runtimereference anywhere in the source.🤖 Generated with Claude Code